# LambDynamicLights configuration. # The dynamic lights mode mode = "fancy" # Light sources settings. [light_sources] # Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water. water_sensitive_check = true # Enable first-person player light source. self = true # TNT lighting mode. May be off, simple or fancy. tnt = "off" # Enable entities light source. entities = true # Creeper lighting mode. May be off, simple or fancy. creeper = "simple" [light_sources.settings.entities.minecraft] axolotl = true bee = true egg = true arrow = true cow = true pig = true skeleton = true bat = true frog = true husk = true armadillo = true camel = true rabbit = true armor_stand = true drowned = true experience_orb = true dolphin = true item = true stray = true turtle = true salmon = true wandering_trader = true item_frame = true horse = true vindicator = true phantom = true ender_dragon = true evoker = true glow_squid = true glow_item_frame = false squid = true snowball = true creeper = true lightning_bolt = true enderman = true chicken = true bogged = true tropical_fish = true chest_minecart = true fox = true slime = true pillager = true iron_golem = true cat = true zombie = true sheep = true player = true pufferfish = true trident = true wolf = true villager = true zombie_villager = true tnt_minecart = true polar_bear = true falling_block = true cave_spider = true witch = true cod = true spider = true [light_sources.settings.entities.betterend] silk_moth = true [light_sources.settings.entities.fightorflight] arrow_projectile = true [light_sources.settings.entities.mahjongcraft] mahjong_tile = true seat = true dice = true mahjong_bot = true [light_sources.settings.entities.bclib] chair = true [light_sources.settings.entities.cobblemon] empty_pokeball = true pokemon = true