#IMPORTANT NOTE: 2 Hitpoints = 1 Heart #We recommend editting the config BEFORE starting Minecraft. Most configs will work fine, even if changed in-game, but some require restarting Minecraft to work correctly. #This category holds general values that most people will want to change. ["General Settings"] #Determines the number of additional Hitpoints beyond the 20 you should start with. #Range: > -19 "Starting additional Hitpoints:" = -14 #How many Hitpoints are lost/gained upon death or being killed. #Range: > 0 "Number of HitPoints lost/given upon death/kill:" = 0 #Percentage of max hp that you drop (in addition) [0-100%] set to 0 to disable this feature. #Range: > 0 "Extra Hearts Dropped" = 20 #Determines if Revive Heads should spawn upon a player being eliminated (no more hearts). NOTE: Always false in Singleplayer "Spawn Revive Head upon player elimination:" = false #Determines if players who have lost all hearts get banned, or simply go into Spectator mode. Singleplayer will always go into Spectator "Ban players upon losing all hearts:" = true #Determines if players should drop a heart crystal upon death. "Players drop a Heart Crystal on death:" = true #How long (seconds) until a player is automatically revived. Set to 0 to disable this feature. #Range: > 0 "How long player is dead for:" = 0 #This category is for how players should lose hearts. If you want players to not be able to lose hearts at all, disable all the config options below. #Settings for when/how hearts are lost ["Losing Hearts"] #Determines if players should lose hearts when killed by another player. "Lose heart(s) when killed by a player:" = true #Determines if players should lose hearts when killed by mobs "Lose heart(s) when killed by a mob:" = true #Determines if players lose hearts when killed by the environment. (Lava, fall damage, etc) "Lose heart(s) when killed by the environment:" = true #Inclusive threshold where players are considered weak & do not lose hearts; -20 disables this feature. #Range: > -20 "Weak player threshold:" = -14 #Radius from world center where hearts do not drop at all; 0 disables this feature. #Range: > 0 "Safe Zone block radius:" = 75 #Settings for Items and Blocks ["Items and Blocks"] ["Items and Blocks"."Crystal Cores"] #Determines if Heart Cores are disabled. "Disable Crystal Cores:" = true #The percentage of health recovered when a Heart Core is used. #Range: 0.01 ~ 1.0 "Percentage of max health recovered from Crystal Cores" = 0.33 #Determines if Heart Cores can be used by players already at maximum health "Prevent players at max hp from using Crystal Cores:" = true #Determines if heart cores should be used instantly, or eaten. "Instantly use Crystal Cores:" = false ["Items and Blocks"."Heart Crystals"] #Determines if Natural Heart Cores should be disabled. (Doesn't affect Unnatural Heart Cores) "Disable Heart Crystals:" = false #Determines if Unnatural Heart Cores should be disabled. (Doesn't affect Natural Heart Cores) "Disable Unnatural Heart Crystals:" = false #Determines if Heart Crystals can be used by players at maximum health (if a max is set) "Prevent players at max Hitpoints from using Heart Crystals:" = false #Determines if Heart Cores should be used instantly or eaten. "Instantly use Heart Crystals:" = true ["Items and Blocks"."Revive Crystals"] #Determines if Revive Crystals should be disabled. (Always disabled in Singleplayer) "Disable Revive Crystals:" = true #Determines if a chat message should NOT be sent when a player is revived. "Silently Revive Players:" = true #Determines if lightning should be summoned upon player revive. "Disable Lightning Effect:" = true #Determines if revived players receiving status effects should be disabled. (Leave enabled if you plan to keep the lightning effect) "Disable Status Effects:" = true #Determines if the custom Hitpoint value should be used for revived players. "Use custom additional Hitpoint value:" = true #Determines the number of additional Hitpoints revived players should have. (2 Hitpoints = 1 Heart, use a negative number to start them with <20) #Range: > -19 "Number of additional Hitpoints upon revival:" = -18 ["Items and Blocks"."Revive Heads"] #When this value is true, Revive Heads are indestructible to anything except creative users/using a revive crystal! "Indestructible Revive Heads:" = false #Lifesteal Settings ["Lifesteal Related"] #Disables gaining hearts from killing players. (Does not affect losing hearts) "Disable Lifesteal:" = false #Determines if killing a player with the minimum hp will still give heart(s) "Players gain Hearts from killing players at minimum HP:" = false #Contains various maximum values. [Maximums] #Determines the maximum Hitpoints beyond 20. (Remember, 2 Hitpoints = 1 Heart.) Set to -1 to disable. #Range: > -1 "Maximum number of additional Hitpoints:" = -1 #Determines the maximum number of Hitpoints a player can lose before being eliminated. Set to -1 to disable. #Range: > -1 "Maximum number of Hitpoints you can Lose:" = -1 #Determines if players attempting to use a Heart Crystal should be notified if they are already at the maximum. "Notify players if they have max HP:" = false #Determines players should drop a Heart Crystal even if the killer has the maximum HP. NOTE: This requires Maximum Hitpoints to be enabled. "Players drop a Heart Crystal when killer has max HP" = true #Settings related to commands. Permission Levels range from 0 to 4, 0: Everyone, 1: Moderators, 2: Gamemasters, 3: Admins, 4: Owners [Commands] #Notify players when their HP has been changed by an admin. "Notify players if their HP is changed:" = true [Commands.Withdrawing] #Determines which achievement must be obtained before the player may use the withdraw command. Leave the quotations empty to have the feature unlocked by default. You can use /advancement to figure out advancement IDs. "Advancement needed to unlock Withdrawing:" = "" #Determines the message sent to players who try using the withdraw command before they have unlocked it. "Text to display if Withdrawing isn't unlocked:" = "" #Range: 0 ~ 4 "Permission Level:" = 0 [Commands.Set-Hitpoints] #Range: 0 ~ 4 "Permission Level:" = 4 [Commands.Get-Hitpoints] #Range: 0 ~ 4 "Permission Level:" = 0 [Commands."Reviving Players"] #Range: 0 ~ 4 "Permission Level:" = 2 #Settings which don't fit anywhere else, or add non-standard gameplay mechanics ["Misc/Fun"] #Determines if killing mobs will give Hearts. "Killing mobs gives hearts:" = false